Graphics Gems IV is the newest volume in the Graphics Gems series providing creative solutions to graphics problems. With over 50 contributors in the latest edition, editor Paul S. Heckbert has put together an innovative collection of gems that are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. A disk containing all of the code from all four volumes is included.• Includes all NEW gems• Written by practicing programmers and professionals• Contains practical solutions for graphics problems using the latest techniques in the fieldTopics covered include: Polygons, Polyhedra, Geometry, Transformations, Curves, Surfaces, Ray Tracing, Shading, Frame Buffer Techniques, Image Processing, Graphic Design, Utilities.
TAILLE DU FICHIER | 4.59 MB |
ISBN | 9780123361554 |
AUTEUR | Paul-S Heckbert |
FICHIER | GRAPHICS GEMS IV. IBM Disk inclosed.pdf |
DATE | 07/02/2020 |
Graphics Gems 3 (IBM Version): David Kirk: … Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume
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